Application of Villamil-Molina in Virtual Reality Environmental Information on The ITPLN Campus

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Herman Bedi
Abdurrasyid
Meilia Nur Indah Susanti
Indrianto
M Yoga Distra Sudirman
Rahma Farah Ningrum
Yessy Asri
Joey Andrew Fransisco Sihombing
Azizah Arip Rambe

Abstract

This study aims to apply Virtual Reality (VR) as an information medium in the ITPLN campus environment, focusing on the Villamil-Molina analysis method. The 3DVista app will be used as a VR content development platform. The research will evaluate accessibility, educational effectiveness, user acceptance, content availability, financial aspects, security, privacy, and environmental impact. The study results are expected to provide an in-depth understanding of the potential of VR, identify obstacles, and present recommendations to improve its implementation in the ITPLN campus environment by utilizing 3DVista applications. Villamil-Molina follows structured steps, uses the right creativity, and provides a satisfying experience for users.

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How to Cite
Herman Bedi, Abdurrasyid, Meilia Nur Indah Susanti, Indrianto, M Yoga Distra Sudirman, Rahma Farah Ningrum, Yessy Asri, Joey Andrew Fransisco Sihombing, & Azizah Arip Rambe. (2024). Application of Villamil-Molina in Virtual Reality Environmental Information on The ITPLN Campus. Jurnal E-Komtek (Elektro-Komputer-Teknik), 8(1), 56-63. https://doi.org/10.37339/e-komtek.v8i1.1700

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